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Monday, November 24, 2008

New Books



Wonder Bear by Tao Nyeu: "I love Wonder Bear. I love the wordless narrative - so simple that even a five-year-old can follow and predict, yet so subtle that his older brother will find repetitions and clues to the dream logic at work.I love the technique - Tao Nyeu does some neat things with layering colors in her silk screen prints; I love the colors, and I love the style. The bulbous shapes, repeating patterns, and swirly clouds make me think of Central Asian and Siberian embroidery: simple shapes that gain strength through repetition. I'm totally going to steal some of her tree shapes for my niece's baby blanket.This book has been given the high-class treatment by Dial. Lush, toothy paper, large size, and a dust jacket that is not merely a repeat of the book's cover. You can tell that someone on Hudson Street thinks this book is something special. For once, I really have to agree." Review from Pink's Picks



"When asked what inspired the creation of Wonder Bear, Tao replied, ... "One day I came upon a very odd looking gummy bear. It had the look of a bear that had magical powers. It was spooky so I ate it. That led to the development of a story about a bear who performs magic ... " from The Children's Book Review.


Swing by Rufus Butler Seder
From Publishers WeeklyStarred Review. Admirers of Gallop! which last year introduced Seder's astonishing Scanimation technology, won't want to miss this sports-themed follow-up. Open the die-cut cover and see a baseball player swing his bat at a ball, then watch as the ball zooms ever-larger to fit the acetate window showcasing all this action. Yes, there's motion on each of these spreads, or the illusion of motion, as hidden engineering triggers codes on the b&w Scanimation images. As in the previous title, colored fonts and multicolored borders offset the severity of the b&w pictures and generate reader participation: Can you ride a bicycle?/ spin! vrim! vrooom! On other spreads, child athletes perform soccer drills, run, cartwheel, twirl on ice skates, shoot hoops, swim and lead cheers—it's all jaw-dropping, even if the novelty technology has yet to find its most imaginative application. Ages 3–up. (Oct.) Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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